LIVE
WARFORGE 2026 — The 3AM Incident — Global prod outage tournament · Remote · Squad-based APPLICATIONS CLOSE MAY 1814 days remaining — manually reviewed · seats limited Event day May 24, 202620 days away — 10:30 AM – 6:30 PM your time (GMT+0:00) · Official GMT+5:30 (IST) Win Claude Pro (1 Year) · Elite Program · War Room Specialist Badge · Hall of Fame 3 roles per squad — Incident Commander · SME #1 · SME #2 — only IC executes 3 rounds — First Pager → Escalation → The 3AM Incident — 20 teams → 10 → 5 Kubie AI enabled in all rounds — hints allowed in Round 1 only — calm recovery scores highest RCA is mandatory — no submission = no ranking — this is how real SRE teams operate WARFORGE 2026 — The 3AM Incident — Global prod outage tournament · Remote · Squad-based APPLICATIONS CLOSE MAY 1814 days remaining — manually reviewed · seats limited Event day May 24, 202620 days away — 10:30 AM – 6:30 PM your time (GMT+0:00) · Official GMT+5:30 (IST) Win Claude Pro (1 Year) · Elite Program · War Room Specialist Badge · Hall of Fame 3 roles per squad — Incident Commander · SME #1 · SME #2 — only IC executes 3 rounds — First Pager → Escalation → The 3AM Incident — 20 teams → 10 → 5 Kubie AI enabled in all rounds — hints allowed in Round 1 only — calm recovery scores highest RCA is mandatory — no submission = no ranking — this is how real SRE teams operate
WARFORGE
THE 3AM INCIDENTGLOBAL PROD OUTAGE TOURNAMENT
Remote · Global · Squad-based
REGISTRATION CLOSES IN
00
DAYS
00
HRS
00
MIN
00
SEC
THE ARENA IN 33 SECONDS
SEE WHAT YOU'RE SIGNING UP FOR
INFRA THRONE · FIELD BRIEFINGREF · WF-3AM / IR-GLB
The moment

IT'S 3 AM.
PRODUCTION IS DOWN.

Live signalIncoming queue

Your phone rings.

Alerts are firing.

Dashboards are noisy.

Nothing is obvious.

The tournamentWhat you're walking into

WHAT IS INFRA THRONE WARFORGE?

A global war room tournament where engineers:

  • experience realistic production outages
  • debug like real teams
  • make decisions under pressure
This is notWhat we refuse to simulate
no step-by-step guide
no correct answer
no one telling you what to do
This isWhat you're graded on
real infrastructure
real failure patterns
real trade-offs
real decision-making
The 3AM Feeling
THE MOMENT EVERYONE KNOWS
This is the kind of pressure your squad will face. Incomplete information. Cascading failure. Clock running. Every action scored.
INCIDENT LIVE
env: production · region: us-east-1
00:00:00 elapsed
How to Apply
PARTICIPATION MODEL
Two ways in. One war room. Squad of exactly 3.
Apply Solo
  • Assigned to a squad of 3
  • Roles finalized before the event
  • No team required at signup
Apply as a Team
  • Pre-formed squad of exactly 3 engineers
  • All three apply together
  • Roles agreed before submission
20teams start (60 engineers)
10advance to Round 2
5reach the Final
Roles
ONE COMMANDER.
TWO EXPERTS. ONE VERDICT.
Only the Incident Commander executes. Others think, guide, and validate. This mirrors real production war rooms.
Incident Commander
The Decider
Owns
Write AccessExecutes CommandsOwns DecisionsControls Blast RadiusLeads Incident
Subject Matter Expert
SME — Read Only
Owns
Read-only TerminalLogs & MetricsRoot Cause ReasoningGuidanceValidation
Subject Matter Expert
SME — Read Only
Owns
Read-only DashboardsSignal AnalysisRCA NotesStatus UpdatesValidation
Event Day
THE DAY UNFOLDS
DateSunday
Event hours10:30 AM – 6:30 PMOfficial window · GMT+5:30 (IST)
FormatFully remoteOnline · anywhere

Event timeline · GMT+5:30 (IST) · Local: GMT+0:00

01

10:30 AM · GMT+5:30 (IST)

Event Day Opens

Soft check-in window. Log in early, meet your squad, confirm roles, explore the UI, and test terminals. No scoring. No pressure.

02

11:30 AM – 12:00 PM · GMT+5:30 (IST)

Opening Circle

What Warforge is (and isn't). Expectations, fair play, mindset, and how scoring actually works. Reminder: calm wins.

03

12:00 PM – 1:00 PM · GMT+5:30 (IST)

Round 1: First Pager

BattleOps · 3 hints allowed · Kubie AI enabled · Light chaos. Restore service, stabilize metrics, submit basic RCA.

04

1:00 PM – 1:30 PM · GMT+5:30 (IST)

Cool-down + Social

Casual discussion, teams decompress. Admins score quietly. No announcements yet.

05

1:30 PM · GMT+5:30 (IST)

Round 1 Results

Top 10 of 20 squads advance. Others are thanked, praised, and invited to watch. All participation benefits guaranteed.

06

1:45 PM – 3:00 PM · GMT+5:30 (IST)

Round 2: Escalation

Hard BattleOps · No hints · Kubie AI enabled · Medium chaos. Wrong fixes create new failures. Shortcuts backfire. Trade-offs matter.

07

3:00 PM – 3:45 PM · GMT+5:30 (IST)

Break + RCA Drafting

Teams draft RCA calmly. No stopwatch pressure. Admins review deeply. Light networking. This is where real learning happens.

08

3:45 PM · GMT+5:30 (IST)

Round 2 Results

Top 5 of 10 squads advance to the Final. Others receive appreciation, feedback pointers, and EliteOps invite hints.

09

4:00 PM+ · GMT+5:30 (IST)

Final Round: The 3AM Incident

EliteOps · No hints · Kubie AI · Heavy & adaptive chaos. Multi-service failure. Conflicting signals. No obvious root cause. Open window — not timeboxed harshly.

10

~5:30 PM+ · GMT+5:30 (IST)

Post-Final Wind-down

Final RCA review and deliberation. No rush. Accurate scoring over speed. This can take 30–60 minutes if needed.

~6:30 PM · GMT+5:30 (IST) · Finale

Winners Announcement

Winner reveal. Short squad interviews. Hall of Fame induction. Thank-you notes. Community applause. This feels earned, not rushed.

The Gauntlet
THREE ROUNDS.
INCREASING DIFFICULTY.
No panic. Each round escalates in pressure, ambiguity, and consequence. Calm recovery scores highest.
01Round 1
First Pager
BattleOps
12:00 PM – 1:00 PM · GMT+5:30 (IST)
Restore service. Stabilize metrics. Submit basic RCA. Kubie AI enabled. Light chaos — designed to test thinking, not break you.
12:00 PM – 1:00 PM
3 hints
Top 10 of 20 teams advance
02Round 2
Escalation
Hard BattleOps
1:45 PM – 3:00 PM · GMT+5:30 (IST)
Wrong fixes create new failures. Shortcuts backfire. Trade-offs matter. Kubie AI enabled. Medium chaos.
1:45 PM – 3:00 PM
No hints
Top 5 of 10 teams advance to Final
Final Round
The 3AM Incident
EliteOps
4:00 PM+ · GMT+5:30 (IST)
Multi-service failure. Conflicting signals. No obvious root cause. Tests: leadership · judgement · calmness · sequencing. Kubie AI enabled. Heavy & adaptive chaos.
4:00 PM+
No hints
You don't win this round. You earn it.
The Scorecard
HOW YOU'RE JUDGED
Not based on speed alone. Five dimensions. Calm recovery scores highest.
Time to Recovery30%
Decision Quality20%
RCA Quality20%
Team Contribution20%
Hints Used10%
Sample Round Score
Fast recovery (8m 12s)+ 120 pts
High decision quality score+ 95 pts
Strong RCA submission+ 80 pts
Panic restart without diagnosis− 60 pts
Round Total235 pts
Every action is tracked. Every mistake is punished.
Rules
Panic restarts reduce score
Risky shortcuts are penalized
Hints used reduce final score
No RCA = No ranking
Required submission

RCA is mandatory

Every squad files a post-incident record before rankings lock. Four pillars — incomplete means incomplete.

  • 01What failedBlast radius, scope, and blast surface
  • 02Why it failedRoot cause — not a symptom list
  • 03Signals missedWhat the data already said
  • 04PreventionHow this class of failure is stopped next time

No RCA → no ranking. Recovery alone doesn't qualify — the write-up is part of the score.

The Stakes
REWARDS THAT ACTUALLY MATTER
Every participant leaves with something real. The best leave with proof they can handle production.
Winner · 1st Place
Top Squad
Free Claude Pro (1 Year)
Infrathrone Elite Program (Free)
Infrathrone Internal hiring opportunities
Hiring community access (6 countries)
War Room Specialist Badge (1 year)
Hall of Fame placement
Interviews & spotlight
2nd Place
Second Squad
Infrathrone Elite Program (Free)
Hiring opportunities
Hiring community access
War Room Specialist Badge
Hall of Fame placement
3rd Place
Third Squad
Infrathrone Elite Program (Discount)
Hiring opportunities
Hiring community access
War Room Specialist Badge
Hall of Fame placement
All Participants
Battle Tested
Participation Certificate
RCA Feedback
1-month DevOps Park access
Priority future event invites
Beyond the podium

Swag fades. What stays is signal: clarity under fire, leadership in the war room, and the receipts when production refuses to behave.

Season one

Built for signal, not optics

Season one is the pilot arena. No invented testimonials — these are the outcomes we engineered Warforge around from day one.

Signal, not slides

Warforge is built for triage under ambiguity — the same muscle you use when dashboards lie and the clock does not.

Squad-shaped pressure

Three roles, one scoreboard. Commander, Ops, Signal — every handprint on the outage is visible when the round ends.

First season, full stakes

Season one is the pilot run: tighter field, sharper feedback, and a format we will keep hardening with every cohort after this.

Who should join

If you have carried a sev, you already speak our language.

Warforge is not a trivia night. It is for people who have stared at a flat line on success rate, debated rollback vs hotfix, and meant it when they said “I am on it.”

  • On-call at ugly hours
  • Owned a bad deploy end-to-end
  • Want proof, not participation badges
DevOps

CI/CD, infra glue, prod paths

SRE

SLOs, error budgets, wake-up muscle

Cloud

Multi-region, cost vs latency

Platform

Paved roads, guardrails

MLOps

Model pipelines, infra under load

Kubernetes

Clusters under stress

Backend

Services in the blast radius

Students

Hungry, ready to prove it

Got Questions
QUESTIONS FROM THE WAR ROOM
The 3 AM Incident is a global, competitive war-room tournament where DevOps, SRE, Platform, and MLOps engineers debug realistic production outages, operate under real-world pressure, and work in structured incident response teams. This is a production-grade incident simulation scored on thinking, leadership, and recovery quality — not a guided lab or tutorial.
Apply if you have hands-on DevOps / SRE / Platform / MLOps experience, want to test yourself under real production pressure, or are interested in incident leadership roles and career-relevant recognition. Do not apply if you are looking for step-by-step guidance, guaranteed success, or beginner tutorials.
You can do either. Register Solo — you will be automatically assigned to a squad of 3. Register as a Team — pre-formed squad of exactly 3 engineers. No team larger or smaller than 3 is allowed.
Each squad has one Incident Commander (only person with write/execute access — owns all decisions and leads the incident) and two Subject Matter Experts (SMEs) with read-only access who analyze logs and metrics, provide guidance, and support RCA. Only the Incident Commander can execute commands.
Because real incidents fail when everyone acts at once, there is no clear decision owner, and panic overrides structure. This event tests decision-making and leadership — not typing speed.
Three rounds: Round 1 (First Pager — BattleOps with 3 hints), Round 2 (Escalation — Hard BattleOps with no hints), and Round 3 (The 3AM Incident — EliteOps final). Teams are eliminated after each round based on scoring. 20 teams start, 10 advance to Round 2, and 5 reach the Final.
Round 1 allows 3 hints and Kubie AI is enabled. Round 2 allows no hints but Kubie AI remains enabled. Round 3 allows no hints but Kubie AI is enabled. Using hints negatively impacts scoring.
Teams are evaluated on: Time to Recovery (30%), Decision Quality (20%), RCA Quality (20%), Team Contribution (20%), and Hints Used (10%). Speed alone will not win this tournament. Calm recovery scores highest.
RCA (Root Cause Analysis) is a structured explanation of what failed, why it failed, what signals were missed, and how recurrence can be prevented. Every team must submit an RCA. No RCA = No ranking — even if recovery was successful.
Infrathrone ensures live admin monitoring, manual overrides, and environment resets if required. If platform issues occur, fair time adjustments or replays may be applied.
Yes. Sessions may be recorded for learning purposes, replay analysis, and Hall of Fame content. Top teams may be featured publicly. By participating, you consent to recording.
The winner receives Free Claude Pro (1 Year), Infrathrone Elite Program access, hiring community access across 6 countries, a War Room Specialist Badge (1 year), Hall of Fame placement, and interviews. 2nd and 3rd place receive Elite Program access, hiring opportunities, and badges. All participants get a certificate, RCA feedback, and 1-month DevOps Park access.
Application is free. Participation is free. Selection is strictly limited and manually reviewed. Future editions may introduce paid tiers.
Sunday, 24 May 2026. Official schedule uses India Standard Time — GMT+5:30 (IST). On this device (GMT+0:00), the main broadcast window is approximately 10:30 AM – 6:30 PM (equivalent to 4:00 PM–midnight IST). Exact timings are shared with selected participants in advance.
20 teams (60 engineers) start Round 1. Top 10 teams (30 engineers) advance to Round 2. Top 5 teams (15 engineers) reach the Final Round.